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[
	"weapon[1610]アオイチャンソード",
	"Aoi-chan Sword"
],
[
	"weapon[1610]【あおいちゃんそーど】琴葉葵の武器解説[r]「私とお揃いの刀です。とっても綺麗な青ですよね!丈夫につくっていただけたので、ちょっとやそっとじゃ壊れません!」",
	"Aoi explains:[r]\"This is the sword I use. It's a beautiful blue! It's very sturdy, so it won't break easily, I promise!\""
],
weaponSettings[1610] <- load(::WeaponSetting({
	name = ::TR("weapon[1610]アオイチャンソード")
	desc = ::TR("weapon[1610]【あおいちゃんそーど】琴葉葵の武器解説[r]「私とお揃いの刀です。とっても綺麗な青ですよね!丈夫につくっていただけたので、ちょっとやそっとじゃ壊れません!」")
	category = WeaponCategory.SWORD
	rank = ITEM_RANK_S
	requiredLv = 50
	
	icon = "sword"
	view = [
		{path = "/res/weapon/sword/gim_jpsword/gim_jpsword.kmd", bone = BONENAME_RHAND, hpb = Vector3D(0, 0, 180)}
	]
	tex = {
		jpsword = ["/res/weapon/sword/gim_jpsword/tex/gimmick_jpsword_aoi_d.dds",
		"/res/weapon/sword/gim_jpsword/tex/gimmick_jpsword_s.dds"]
	}
	
	skillEfxType = "blue"
	
	cap = 1050
	tend = 13
	durability = 500
	
	price=300000
	sellprice=16620
	smeltPrice=135444
	
	builtinOptions = [
		::StateErrorOption(StateErrorType.ATTRI_DMG_ON_HIT, { type=Attr.ICE, proc=10, rate=1, limit=200000 }),
		::StateErrorOption(StateErrorType.ATTRI_DMG_ON_HIT, { type=Attr.WIND, proc=10, rate=1, limit=200000 }),
		secMultOption("atk", 10, [["hp", GTE, 70],]),
		secMultOption("atk", -10, [["hp", LT, 50],]),
		secAddOption("ice", 10) //氷
		secAddOption("wind", 10) //風
	]
	skillIDs = []
}));
artifactSettings[51610] <- load(::ArtifactSetting({ // Lv 50 アオイチャンソード
	artifactKind = ItemKind.WEAPON
	artifactID = 1610
	num =1
	materials = [
		::ItemData(ItemKind.MATERIAL, 2770, 20), //触手(テュポーン)
		::ItemData(ItemKind.MATERIAL, 2771, 10), //無常の果実(テュポーン)
		::ItemData(ItemKind.MATERIAL, 2860, 10), //晦冥の氷華(サタン)
		::ItemData(ItemKind.MATERIAL, 2864, 10), //叛逆の炎(ルシファー)
		::ItemData(ItemKind.MATERIAL, 2882, 10), //大力の大岩(オッペンハイマー)
		::ItemData(ItemKind.MATERIAL, 2893, 50), //高級な絹(辻神(風))
		::ItemData(ItemKind.GEMSTONE, 2, 20),    //火炎石
		::ItemData(ItemKind.GEMSTONE, 3, 20),    //氷晶石
		::ItemData(ItemKind.GEMSTONE, 7, 20),    //斬鋭石
	]
	price = 600000
	icon = "recipe"
	jobLv = 3
}));

grade 100 max damage =cap*(1+tend)*1,1

grade 100 min=cap*(1+tend)*1,1*(1-tend)

translations: https://pastebin.com/2HiUVPxK

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