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[
	"weapon[1613]戒焔呪爆刀・怨嗟",
	"Purgatorial Blade - Malefic"
],
[
	"weapon[1613]【かいえんじゅばくとう・えんさ】静御前の武器解説[r]「レシピによると「呪った相手が爆ぜるまで燃え続ける『戒めの焔』が宿った刀。その内には戒めの焔が宿っている。」らしいです。・・・あれ?これ、同じこと言ってませんか?」",
	"Shizuka explains:[r]\"The recipe says that it's a blade forged with the Fires of Damnation, which imbue it with a curse that causes its target to burn until they're reduced to cinders...yikes, careful where you swing that thing.\""
],
weaponSettings[1613] <- load(::WeaponSetting({
	name = ::TR("weapon[1613]戒焔呪爆刀・怨嗟") //強化火闇サタン武器(エンドオブデイズ)
	desc = ::TR("weapon[1613]【かいえんじゅばくとう・えんさ】静御前の武器解説[r]「レシピによると「呪った相手が爆ぜるまで燃え続ける『戒めの焔』が宿った刀。その内には戒めの焔が宿っている。」らしいです。・・・あれ?これ、同じこと言ってませんか?」")
	category = WeaponCategory.SWORD
	rank = ITEM_RANK_S
	requiredLv = 128
	
	icon = "sword"
	view = [
		{path = "/res/weapon/sword/sword_satan/katana_satan_dark.scm",bone = BONENAME_RHAND}
		{path = "/res/weapon/sword/sword_satan/sword_satan.kmd",bone = BONENAME_RHAND}

	]
	tex = {
		Material = ["/res/weapon/sword/sword_satan/tex/sword_satan_c2.dds"
		"/res/weapon/sword/sword_satan/tex/sword_satan_s2.dds"]
	}
	
	skillEfxType = "holy"
	cap = 9000
	tend = 13
	durability = 1500
	
	price=2300000
	sellprice=600000
	builtinOptions = [
	//【メリット】
		::StateErrorOption(StateErrorType.ATTRI_DMG_ON_HIT, { type=Attr.FIRE, proc=20, rate=1, limit=1300000 }), //火の追撃 上限120万
		::StateErrorOption(StateErrorType.ATTRI_DMG_ON_HIT, { type=Attr.DARK, proc=20, rate=1, limit=1300000 }), //闇の追撃 上限120万
		secAddOption("slash",70) //斬
		secAddOption("fire",70) //火
		secAddOption("dark",70) //闇
		secAddOption("atk",1500 ,[["hp", GTE, 80],]),
		secAddOption("atk",1000 ,[["hp", GTE, 60],]),
		secAddOption("pAtkSpd",15 ,[["hp", GTE, 80],]),
		secAddOption("pAtkSpd",10 ,[["hp", GTE, 60],]),

	//【デメメリット】
		secAddOption("thrust",-100)	//突
		secAddOption("water",-100) //雨
		secAddOption("holy",-100) //天
		secMultOption("pDef",-10),
		secMultOption("mDef",-10),
	]
	baseSkill = 42800
	skillIDs = []
}));
artifactSettings[51613] <- load(::ArtifactSetting({ //Lv 133 戒焔呪爆刀・怨嗟(強化火闇サタン武器)
	artifactKind = ItemKind.WEAPON
	artifactID = 1613
	num =1
	materials = [
		::WeaponItemData(1612).setDummyEnhancementLevel(100),// 戒焔呪爆刀 Lv100
	
	
		::ItemData(ItemKind.GEMSTONE, 6, 400), //暗夜石
		::ItemData(ItemKind.GEMSTONE, 2, 400), //火炎石
		::ItemData(ItemKind.GEMSTONE, 12, 400), //穢珠
	]
	price = 150000000
	icon = "recipe"
	jobLv = 7
}));

grade 100 max damage =cap*(1+tend)*1,1

grade 100 min=cap*(1+tend)*1,1*(1-tend)

translations: https://pastebin.com/2HiUVPxK

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